Viewport to Pixel Converter

Convert vh/vw to px using a chosen viewport size.

Viewport to Pixel Converter

Convert vh/vw to px (and px back) using a specific viewport size.

Enter a number only. The selected conversion mode determines the unit.
Tip: “Use current window” pulls your browser viewport size (innerWidth/innerHeight).
Processing…
Converted value
384.00 px
Mode: vh → px. Base: viewport height = 768px.
Reference (for this viewport)
1vh = 7.68px
1vw = 13.66px
50.00vh using 1366×768 viewport
px = 768 × (50.00 / 100) = 384.00px
Copy or download the report to keep the viewport baseline with the result.
Copied

About Viewport to Pixel Converter

Viewport to Pixel Converter for vh/vw to px

Convert viewport units like vh and vw into exact px values using a specific window size, or reverse the calculation from pixels back to viewport units. This tool is designed for practical, real-world workflows: translating responsive specs into concrete numbers for QA, design handoff, debugging, and consistent spacing across layouts.

How Viewport to Pixel Converter Works

Viewport units are percentages of the current browser viewport. In CSS, 1vh means 1% of the viewport height and 1vw means 1% of the viewport width. That’s why a value such as 60vh can represent a tall hero section on a laptop, but become dramatically larger on a widescreen monitor—or smaller on a compact mobile viewport.

The core math is simple:

  • vh → px: px = viewportHeight × (vh / 100)
  • vw → px: px = viewportWidth × (vw / 100)
  • px → vh: vh = (px / viewportHeight) × 100
  • px → vw: vw = (px / viewportWidth) × 100

Where teams get tripped up is that “viewportHeight” and “viewportWidth” are not universal constants. They change with device type, orientation, browser UI, split-screen, and even the way a user resizes a desktop window. This converter solves that problem by letting you specify the exact viewport dimensions you want to reference so the output is reproducible and easy to communicate.

Step-by-Step

  • 1. Enter the viewport width and height in pixels (for example, 1366 × 768 for a common laptop window, or 390 × 844 for a modern mobile portrait viewport).
  • 2. Choose what you want to convert: vh → px, vw → px, px → vh, or px → vw.
  • 3. Type the value you want to convert (for example, 12.5vh, 8vw, or 320px).
  • 4. Pick how many decimal places you want in the output. Whole pixels are useful for many production constraints, while extra precision is helpful for investigation and documentation.
  • 5. Generate the result and review the included reference values (like how large 1vh and 1vw are for your chosen viewport).
  • 6. Copy the conversion summary into a ticket, chat message, design note, or PR description—or download a TXT report for longer documentation.

Example: If the viewport height is 900px, then 10vh equals 90px. If the viewport width is 1440px, then 10vw equals 144px. Conversely, if a component is 288px tall in a 960px-tall viewport, that is 30vh. These simple examples illustrate why a shared viewport baseline makes cross-team communication much easier.

Key Features

Bidirectional conversions

Convert from vh/vw to pixels when you need an exact number for a known viewport, and convert from pixels back to viewport units when you want a responsive value that scales with the window. This is especially useful when you’re refactoring legacy CSS, migrating from fixed layouts to fluid ones, or comparing a designer’s pixel-perfect mockup to a responsive implementation.

Bidirectional conversion also helps when you are documenting a component library. You might define a token in px for a specific breakpoint, then express it as vw so it scales smoothly between breakpoints. With a reliable conversion baseline, the intent remains clear and measurable.

Viewport size control

The same viewport unit produces different pixel results at different sizes. By explicitly setting the viewport width and height, the tool creates repeatable results for QA screenshots, design reviews, and reproducible bug reports. This can be the difference between a “looks wrong on my screen” conversation and a precise report such as “12vh should be 96px at 800px height.”

You can also use viewport size control to evaluate how a value behaves across device classes. Try a few representative viewports—mobile, tablet, laptop, and desktop—to see the range of pixel outcomes. If the range is too wide, you can adjust your CSS strategy before shipping.

Precision options

Design tools, grids, and typography systems can produce fractional values. Choose the number of decimal places you need so the output matches how your team works—rounded whole pixels for implementation constraints, or higher precision for careful spacing systems and typography scale testing.

When you keep more precision, you can detect where layout differences start. When you round aggressively, you can create more stable values for documentation and reduce noise in QA comparisons. Both are valid depending on the stage of work.

Helpful reference values

Alongside the main conversion, the tool provides reference numbers such as the pixel size of 1vh and 1vw for the chosen viewport. These “unit multipliers” are quick mental shortcuts. For example, if 1vw equals 14.4px on a 1440px-wide viewport, you can estimate 5vw as about 72px without recalculating from scratch.

Reference values are also useful when reading unfamiliar CSS. If you open a stylesheet and see padding: 2.25vw, knowing your current viewport width lets you approximate what that means in pixels and understand why a component feels too spacious or too tight.

Copy and download workflow

After generating a result, copy it to your clipboard for quick sharing in chat, tickets, or PR descriptions, or download a lightweight TXT report for documentation. This keeps your workflow fast and avoids manual recomputation. It is also helpful when you want an auditable trail of how a number was derived.

A good conversion report includes the chosen viewport size, the original value, the conversion mode, the calculated output, and the applied rounding. When these details travel with the number, you reduce misunderstandings and prevent “mystery constants” from creeping into a project.

Use Cases

  • Design-to-dev handoff: Convert a spec like “hero height = 60vh” into pixels for a target viewport used in design comps, then confirm the implementation matches the intended proportion.
  • QA verification: Confirm that a spacing token or component height matches the expected pixel result at a specific screen size, especially when comparing screenshots across environments.
  • Breakpoint debugging: Translate a value like 8vw into pixels at multiple viewport widths to understand how it scales across breakpoints and whether it becomes too large on wide screens.
  • Refactoring fixed layouts: Convert px-based designs into vh/vw to make a layout more fluid while keeping proportions similar at key viewports. This is common when modernizing older admin panels and marketing pages.
  • Responsive typography tests: Understand what a vw-based font-size equals in pixels on common device widths to ensure readability and avoid unexpectedly huge headings on large monitors.
  • Animation and motion tuning: Convert viewport-relative translations (e.g., 15vh) to px so timing and easing feel consistent in a controlled test environment during motion design reviews.
  • Ticket reproduction: Add a precise conversion report to a bug ticket so anyone can reproduce the same computed values regardless of their own screen size.

In short, anytime you need to bridge the gap between responsive units and fixed measurements, this converter gives you a consistent reference point. It’s ideal for teams that collaborate across design, engineering, and QA, where a shared numeric baseline prevents miscommunication.

It also supports learning and onboarding. New developers often ask, “What does 3vw really mean?” Having a quick way to translate that into pixels for a known viewport turns abstract CSS into something tangible, which speeds up understanding and improves code review conversations.

Optimization Tips

Test multiple viewport sizes, not just one

Viewport units are powerful because they scale, but that scaling can produce extreme values on very large or very small screens. Try a few representative viewport sizes (mobile, tablet, laptop, desktop) and compare the results. If the range is too wide, consider clamping with CSS techniques such as combining viewport units with min/max constraints or using sizing patterns that mix relative units and content-driven dimensions.

For example, a banner that is 18vw might look balanced on a 1280px-wide viewport, but become comically large on a 2560px-wide monitor. By exploring those conversions early, you can decide whether to reduce the vw percentage, cap it with a maximum, or switch to a different sizing strategy.

Watch out for mobile browser UI behavior

On mobile, the definition of “viewport height” can vary as browser UI (address bars and toolbars) shows and hides. For layouts that depend heavily on vh, validate behavior on real devices and consider alternatives for critical full-height sections. Even when you choose a viewport size for conversion, remember that end users may experience slightly different effective heights.

If you are debugging a mobile layout, capture the viewport dimensions from the actual device state (for example, after scrolling). Then use the converter to explain why a computed px height differs from what you expected based on a static device spec sheet.

Use decimals intentionally

Fractional pixels can be fine, but they may render differently across devices due to subpixel rounding and text rendering. If you’re converting values for production constraints, round to a practical number of decimals. If you’re investigating a layout bug, keep more precision so you can track where differences begin and identify which component in the chain is introducing drift.

As a rule of thumb, if a value will be hard-coded into documentation, consider rounding. If it’s a temporary diagnostic for a layout investigation, keep precision. The tool makes it easy to switch between these modes by changing the decimal setting.

FAQ

vh is based on viewport height, while vw is based on viewport width. For example, 10vh equals 10% of the viewport’s height, and 10vw equals 10% of the viewport’s width. They’re often used for responsive sections, fluid typography, and layouts that scale with the window.

Because viewport units are percentages, the pixel result depends on the viewport size. A larger screen produces a larger pixel value for the same vh or vw. Browser UI, zoom level, and device pixel ratios can also influence perceived size and layout behavior, which is why using a defined viewport baseline is so helpful during collaboration.

Yes. If you know the viewport dimensions you want to reference, you can reverse the math to find the equivalent viewport percentage. This is helpful when you want a responsive unit that approximates a fixed pixel spec at a specific breakpoint, or when you are standardizing values in a design system.

The math is exact for the viewport size you provide, but real-world rendering can involve rounding and device-specific behavior. Treat the result as a precise calculation baseline, then validate visually when it matters—especially for typography, fine borders, and subtle alignment where rounding can change the final appearance.

Viewport units can be tricky for layouts that must remain stable across extreme sizes or on mobile browsers where viewport height can change as UI appears and disappears. In those cases, consider hybrid approaches—mixing relative units, content-based sizing, and constraints—so the layout remains resilient and predictable.

Why Choose Viewport to Pixel Converter?

This tool turns a sometimes confusing responsive unit into clear, shareable numbers. Instead of guessing what 7.5vw looks like on a 1440px-wide viewport or manually recalculating values every time you change a breakpoint, you can generate consistent conversions in seconds. That makes design reviews faster, bug reports more reproducible, and implementation decisions easier to justify.

It also supports cleaner communication. A statement like “use 24px padding” is clear, but it doesn’t scale. A statement like “use 2vw padding” scales, but it can be ambiguous without a baseline. By attaching the baseline conversion report, you preserve the intent: how large the spacing should be at a key viewport and how it should scale elsewhere.

Whether you’re a front-end developer fine-tuning a layout, a designer validating responsive spacing, or a QA engineer verifying screenshots against specs, having a reliable conversion baseline helps your team move with confidence. Use the copy and download features to keep your conversions attached to tickets, docs, or pull requests, and treat the results as a practical bridge between fluid CSS and real pixel output.